Description
An introduction to 'engines' used in networked 3-dimensional games. Topics include game-engine architecture and components providing 3-dimensional rendering, physics simulation, sound, artificial intelligence, and networking services.
Follow-On Courses
This course appears in the pre- or co-requisites for the following course(s):
Learning Hours
120 (36 Lecture, 15 Group Learning, 69 Private Study)
Prerequisite
Registration in a School of Computing Plan and a minimum grade of C- (obtained in any term) or a 'Pass' (obtained in Winter 2020) in (CISC 226/3.0 and [CISC 322/3.0 or CISC 326/3.0] and CISC 324/3.0 and [MATH 110/6.0 or MATH 111/6.0* or MATH 112/3.0]).