Description
Introduction to computer graphics, including a review of current hardware; modelling and transformations in two and three dimensions; visual realism: perspective, hidden surface elimination, and shading; colour models; applications in several fields.
Learning Hours
120 (36 Lecture, 84 Private Study)
Prerequisite
Level 3 or above and registration in a School of Computing Plan and a minimum grade of C- (obtained in any term) or a 'Pass' (obtained in Winter 2020) in (CISC 235/3.0 and [MATH 110/6.0 or MATH 111/6.0* or MATH 112/3.0]).